Hello,
I have a pygame game that I wrote on Hardy. The sounds worked fine on Hardy. Now when I run the game on Intrepid there is a noticeable delay before the sound plays. It has a very negative effect on gameplay.
- I call pygame.mixer.init() when the program starts up
- In my sprite subclasses I create new sound objects by calling pygame.mixer.Sound().
- I play the sound at the appropriate time by calling play() on the sound object.
I don't do anything fancy with channels or anything. Any thoughts about what I am doing wrong?
TIA
Cheers, Rick