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Archived thread 1001833 from Art & Design. Markdown source: Art_&_Design/thread_1001833_blender.md

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#1

i have the interface figured out, but when i add a texture, lighting, reflectivity, etc, the preview displays the changes, but the render and the object do not update the changes, neither shaded mode or textured mode, im i doing something wrong?

thanks for the help.

#2

Can you post a .blend by any chance?

#3

no. i dont have an internet connection on my computer, im using a school computer for the internet.

#4

im trying to say that i cant get my 3d object to look like the preview in textured mode or shaded mode.

#5

It will be pretty tough to help you without more info. Can you give details on steps to recreate the scenario (start with cube...apply cloud texture...press this button...etc)

Blender is pretty tough to learn without some outside help...since you don't have an internet connections I would recommend buying a book on blender at a bookstore..._The Essential Blender_ is a good one to start with. I just recently bought _Bounce, Tumble, and Splash!_. It has been updated for version 2.46 and explains the physics and particle engine including the new hair tools.

#6

Can you describe how the rendered image is different? is it too dark, shiny...wrong color...

#7

I am guessing that you are using uvmapped image textures -- you are right this does not automatically work in the renderer. In the buttons panel go to materials and make sure that your mesh has a material set if not then you can create a new one. tweek you will mostly likely need to add a texture to the material - make the texture an image texture and load the image that you are using in the viewport. then go back to the material settings and make sure that the image is mapped to UV (look for ma input). You can then tweek the material settings to get the material closer to what you want. You can even use other textures to make some parts of the object more shiny than others.

#8

kayosiii said: I am guessing that you are using uvmapped image textures -- you are right this does not automatically work in the renderer.

In the buttons panel go to materials and make sure that your mesh has a material set if not then you can create a new one. tweek you will mostly likely need to add a texture to the material - make the texture an image texture and load the image that you are using in the viewport. then go back to the material settings and make sure that the image is mapped to UV (look for ma input). You can then tweek the material settings to get the material closer to what you want. You can even use other textures to make some parts of the object more shiny than others.

how? the only way i can make a texture display is if i got the the object button and press "add Multires" over and over again

I was trying to adjust the reflectivity and the translucency, the little box with a preview shows the changes, but my object that i created doesnt match the preview, im trying to make a realistic island with buildings on it, but it look so blah with out the addons.

#9

lavinog said: Can you describe how the rendered image is different?

is it too dark, shiny...wrong color...

no changes will take affect if ajust the translusency or the reflectvity, the only changes that take affect are the colours.

#10

suuggestions?

#11

can you copy screenshots to a flash drive and post them? or copy the blend file to a flash drive and post it?

#12

i forgot ithat i was supposed to press "F12" :lolflag: