Hi, I'm trying to make a 24-bit colour palette for a library designed to act as a simplified X11 front end. The problem is that my method making such a palette requires a large amount of memory to be consumed. Unfortunately this is not feasible given the system I am working on. I'd imagine that there is a way to achieve 24-bit colour with minimal memory usage. Would anyone be able to enlighten me please.
Thanks in advance, -C. Anderson.
[PHP]#include <stdio.h> #include <stdlib.h> #include <X11/Xlib.h>
#define DEPTH 256
typedef struct{ GC gc; XColor colour; } _ColourSplurge;
_ColourSplurge *buildColourSplurge(_ColourSplurge *colours, Window w, Display *d, Colormap colormap);
_ColourSplurge *buildColourSplurge(_ColourSplurge *colours, Window w, Display *d, Colormap colormap) { int i, j, k; char ****range;
/* Setup colour values *********/ char dummy[DEPTH][3] = {"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0A", "0B", "0C", "0D", "0E", "0F", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1A", "1B", "1C", "1D", "1E", "1F", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2A", "2B", "2C", "2D", "2E", "2F", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3A", "3B", "3C", "3D", "3E", "3F", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4A", "4B", "4C", "4D", "4E", "4F", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5A", "5B", "5C", "5D", "5E", "5F", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6A", "6B", "6C", "6D", "6E", "6F", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7A", "7B", "7C", "7D", "7E", "7F", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8A", "8B", "8C", "8D", "8E", "8F", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9A", "9B", "9C", "9D", "9E", "9F", "A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9", "AA", "AB", "AC", "AD", "AE", "AF", "B0", "B1", "B2", "B3", "B4", "B5", "B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD", "BE", "BF", "C0", "C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CA", "CB", "CC", "CD", "CE", "CF", "D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DA", "DB", "DC", "DD", "DE", "DF", "E0", "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8", "E9", "EA", "EB", "EC", "ED", "EE", "EF", "F0", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "FA", "FB", "FC", "FD", "FE", "FF" };
range = (char ****)malloc(DEPTH * sizeof(char **)); for(i = 0; i < DEPTH; i++) { range[i] = (char *)malloc(DEPTH * sizeof(char *)); for(j = 0; j < DEPTH; j++) { range[i][j] = (char )malloc(DEPTH * sizeof(char **)); for(k = 0; k < DEPTH; k++) { range[i][j][k] = (char *)malloc(DEPTH * sizeof(char *)); } } }
for(i = 0; i < DEPTH; i++) { for(j = 0; j < DEPTH; j++) { for(k = 0; k < DEPTH; k++) { range[i][j][k][0] = '#';
range[i][j][k][1] = dummy[k&0xFF][0]; range[i][j][k][2] = dummy[k&0xFF][1];
range[i][j][k][3] = dummy[j&0xFF][0]; range[i][j][k][4] = dummy[j&0xFF][1];
range[i][j][k][5] = dummy[i&0xFF][0]; range[i][j][k][6] = dummy[i&0xFF][1];
range[i][j][k][7] = dummy[0][2]; } } } /***********************************/
/* Setup palette *************/ colours = (_ColourSplurge *)malloc(DEPTH * sizeof(_ColourSplurge *)); for(i = 0; i < DEPTH; i++) { colours[i] = (_ColourSplurge )malloc(DEPTH * sizeof(_ColourSplurge **)); for(j = 0; j < DEPTH; j++) { colours[i][j] = (_ColourSplurge *)malloc(DEPTH * sizeof(_ColourSplurge *)); for(k = 0; k < DEPTH; k++) { colours[i][j][k].gc = XCreateGC(d, w, 0, 0); XParseColor(d, colormap, range[i][j][k], &(colours[i][j][k].colour)); XAllocColor(d, colormap, &(colours[i][j][k].colour)); XSetForeground(d, colours[i][j][k].gc, colours[i][j][k].colour.pixel); } } } /***********************************/
/* Release redundant memory **/ for(i = 0; i < DEPTH; i++) { for(j = 0; j < DEPTH; j++) { for(k = 0; k < DEPTH; k++) { free(range[i][j][k]); } free(range[i][j]); } free(range[i]); } free(range); /*********************************/
return colours; }[/PHP]