Hello. Test Drive Unlimited is running fine, but I cant seem to get the sound working :(. Is there any way I can fix this ??
Here is the output:
ilkan@ilkan-desktop:~$ wine /home/ilkan/.wine/drive_c/Program Files/Atari/Test Drive Unlimited/TestDriveUnlimited.exe
wine: cannot find '/home/ilkan/.wine/drive_c/Program'
ilkan@ilkan-desktop:~$ env WINEPREFIX="/home/ilkan/.wine" wine "C:\Program Files\Atari\Test Drive Unlimited\TestDriveUnlimited.exe"
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x20bed4c,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x124e68) call to IWineD3DDevice_CreateSurface failed
fixme:d3d_texture:basetexture_generate_mipmaps (0x4be6e50) : stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x4be7f20,0x4be7ba0): stub
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unhandled page fault on read access to 0x00000000 at address 0x434bfa (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00434bfa).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00434bfa ESP:020bf178 EBP:00000000 EFLAGS:00210246( - 00 -RIZP1)
EAX:00000000 EBX:00000001 ECX:00000000 EDX:00000000
ESI:0000001c EDI:00000000
Stack dump:
0x020bf178: 0000001c 00000000 00020000 0098ec74
0x020bf188: 00000001 00000000 00020028 004344bb
0x020bf198: 00000000 00020028 00000000 020bf1dc
0x020bf1a8: 7ece1dcc 00000000 7ecbc22a 00020028
0x020bf1b8: 0000001c 00000000 00000000 00020028
0x020bf1c8: 7ece1dcc 020bf1dc 7ece1dcc 00000000
Backtrace:
0x00434bfa: movl 0x0(%ecx),%eax
Modules:
Module Address Debug info Name (120 modules)
PE 400000- 1eb7000 Export testdriveunlimited
PE 18000000-18033000 Deferred binkw32
PE 70bd0000-70c35000 Deferred shlwapi
ELF 7b800000-7b93c000 Deferred kernel32<elf>
\-PE 7b820000-7b93c000 \ kernel32
ELF 7bc00000-7bca9000 Deferred ntdll<elf>
\-PE 7bc10000-7bca9000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
PE 7c340000-7c396000 Deferred msvcr71
ELF 7c61e000-7c629000 Deferred libgcc_s.so.1
ELF 7c64b000-7c6ad000 Deferred winedos<elf>
\-PE 7c650000-7c6ad000 \ winedos
ELF 7c75d000-7d49d000 Deferred libglcore.so.1
ELF 7d49d000-7d542000 Deferred libgl.so.1
ELF 7d542000-7d5d7000 Deferred opengl32<elf>
\-PE 7d560000-7d5d7000 \ opengl32
ELF 7dc0a000-7dc0e000 Deferred libgpg-error.so.0
ELF 7dc0e000-7dc5b000 Deferred libgcrypt.so.11
ELF 7dc5b000-7dc6b000 Deferred libtasn1.so.3
ELF 7dc6b000-7dc73000 Deferred libkrb5support.so.0
ELF 7dc73000-7dca5000 Deferred libcrypt.so.1
ELF 7dca5000-7dd1b000 Deferred libgnutls.so.13
ELF 7dd1b000-7dd3e000 Deferred libk5crypto.so.3
ELF 7dd3e000-7ddcb000 Deferred libkrb5.so.3
ELF 7ddcb000-7ddf4000 Deferred libgssapi_krb5.so.2
ELF 7ddf4000-7de27000 Deferred libcups.so.2
ELF 7de72000-7dea5000 Deferred uxtheme<elf>
\-PE 7de80000-7dea5000 \ uxtheme
ELF 7dea5000-7deb9000 Deferred midimap<elf>
\-PE 7deb0000-7deb9000 \ midimap
ELF 7deb9000-7dee0000 Deferred msacm32<elf>
\-PE 7dec0000-7dee0000 \ msacm32
ELF 7dee0000-7dfa3000 Deferred libasound.so.2
ELF 7dfa4000-7dfa7000 Deferred libkeyutils.so.1
ELF 7dfa7000-7dfaa000 Deferred libcom_err.so.2
ELF 7dfaa000-7dfc1000 Deferred msacm32<elf>
\-PE 7dfb0000-7dfc1000 \ msacm32
ELF 7dfc1000-7dff6000 Deferred winealsa<elf>
\-PE 7dfd0000-7dff6000 \ winealsa
ELF 7e009000-7e012000 Deferred libxcursor.so.1
ELF 7e012000-7e017000 Deferred libxfixes.so.3
ELF 7e017000-7e01a000 Deferred libxcomposite.so.1
ELF 7e01a000-7e020000 Deferred libxrandr.so.2
ELF 7e020000-7e028000 Deferred libxrender.so.1
ELF 7e028000-7e02d000 Deferred libxxf86vm.so.1
ELF 7e02d000-7e030000 Deferred libxinerama.so.1
ELF 7e030000-7e050000 Deferred imm32<elf>
\-PE 7e040000-7e050000 \ imm32
ELF 7e050000-7e055000 Deferred libxdmcp.so.6
ELF 7e055000-7e06d000 Deferred libxcb.so.1
ELF 7e06d000-7e06f000 Deferred libxcb-xlib.so.0
ELF 7e06f000-7e072000 Deferred libxau.so.6
ELF 7e072000-7e159000 Deferred libx11.so.6
ELF 7e159000-7e167000 Deferred libxext.so.6
ELF 7e167000-7e17f000 Deferred libice.so.6
ELF 7e17f000-7e187000 Deferred libsm.so.6
ELF 7e187000-7e189000 Deferred libnvidia-tls.so.1
ELF 7e1a5000-7e23d000 Deferred winex11<elf>
\-PE 7e1b0000-7e23d000 \ winex11
ELF 7e26a000-7e28b000 Deferred libexpat.so.1
ELF 7e28b000-7e2b5000 Deferred libfontconfig.so.1
ELF 7e2b5000-7e2ca000 Deferred libz.so.1
ELF 7e2ca000-7e337000 Deferred libfreetype.so.6
ELF 7e355000-7e39f000 Deferred dsound<elf>
\-PE 7e360000-7e39f000 \ dsound
ELF 7e39f000-7e3d7000 Deferred dinput<elf>
\-PE 7e3b0000-7e3d7000 \ dinput
ELF 7e3d7000-7e4bd000 Deferred oleaut32<elf>
\-PE 7e3f0000-7e4bd000 \ oleaut32
ELF 7e4bd000-7e4d0000 Deferred libresolv.so.2
ELF 7e4d5000-7e4ee000 Deferred dinput8<elf>
\-PE 7e4e0000-7e4ee000 \ dinput8
ELF 7e4ee000-7e50d000 Deferred iphlpapi<elf>
\-PE 7e4f0000-7e50d000 \ iphlpapi
ELF 7e50d000-7e572000 Deferred rpcrt4<elf>
\-PE 7e520000-7e572000 \ rpcrt4
ELF 7e572000-7e67e000 Deferred ole32<elf>
\-PE 7e590000-7e67e000 \ ole32
ELF 7e67e000-7e6b3000 Deferred winspool<elf>
\-PE 7e690000-7e6b3000 \ winspool
ELF 7e6b3000-7e774000 Deferred comctl32<elf>
\-PE 7e6c0000-7e774000 \ comctl32
ELF 7e774000-7e7de000 Deferred msvcrt<elf>
\-PE 7e780000-7e7de000 \ msvcrt
ELF 7e7de000-7e908000 Deferred shell32<elf>
\-PE 7e7f0000-7e908000 \ shell32
ELF 7e908000-7e9b4000 Deferred comdlg32<elf>
\-PE 7e910000-7e9b4000 \ comdlg32
ELF 7e9b4000-7e9c8000 Deferred lz32<elf>
\-PE 7e9c0000-7e9c8000 \ lz32
ELF 7e9c8000-7e9e1000 Deferred version<elf>
\-PE 7e9d0000-7e9e1000 \ version
ELF 7e9e1000-7e9f6000 Deferred psapi<elf>
\-PE 7e9f0000-7e9f6000 \ psapi
ELF 7e9f6000-7ea42000 Deferred dbghelp<elf>
\-PE 7ea00000-7ea42000 \ dbghelp
ELF 7ea42000-7ead4000 Deferred winmm<elf>
\-PE 7ea50000-7ead4000 \ winmm
ELF 7ead4000-7eb00000 Deferred ws2_32<elf>
\-PE 7eae0000-7eb00000 \ ws2_32
ELF 7eb00000-7eb54000 Deferred advapi32<elf>
\-PE 7eb10000-7eb54000 \ advapi32
ELF 7eb54000-7ebf2000 Deferred gdi32<elf>
\-PE 7eb60000-7ebf2000 \ gdi32
ELF 7ebf2000-7ed3c000 Deferred user32<elf>
\-PE 7ec10000-7ed3c000 \ user32
ELF 7ed3c000-7ee4a000 Deferred wined3d<elf>
\-PE 7ed50000-7ee4a000 \ wined3d
ELF 7ee4a000-7ee7a000 Deferred d3d9<elf>
\-PE 7ee50000-7ee7a000 \ d3d9
ELF 7ef9a000-7efa5000 Deferred libnss_files.so.2
ELF 7efa5000-7efbd000 Deferred libnsl.so.1
ELF 7efbd000-7efe2000 Deferred libm.so.6
ELF b7c20000-b7c2a000 Deferred libnss_nis.so.2
ELF b7c2b000-b7c2f000 Deferred libdl.so.2
ELF b7c2f000-b7d7e000 Deferred libc.so.6
ELF b7d7f000-b7d97000 Deferred libpthread.so.0
ELF b7d97000-b7da0000 Deferred libnss_compat.so.2
ELF b7db5000-b7eeb000 Deferred libwine.so.1
ELF b7eed000-b7f09000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Atari\Test Drive Unlimited\TestDriveUnlimited.exe
00000028 15
00000023 0
00000022 0
00000021 0
00000009 0 <==
0000000c
0000001f 0
0000001a 0
00000014 0
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000016 0
00000015 0
00000011 0
00000010 0
00000017
0000001b 0
00000019 0
00000018 0
0000001c
00000020 0
0000001e 0
0000001d 0
00000024
00000025 0
Backtrace:
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs