First of all sorry for posting a question on Mint, but since it is based on Ubuntu I am hoping I might get some help here nevertheless.
I am pretty new to Linux but nevertheless, I have installed Mint 13, 32bit (12.04) with Mate desktop on my HP nc8430 Laptop (specs: Intel T2500, 4GB RAM, Radeon X1600 graphics, 500GB HDD, Monitor 1680x1050).
First impression, everything works right out of the box. That is great and I really like it. However, the 3D performance of the x1600 graphics sucks big time. I have already done extensive research on the ATI driver issue with "old" cards and new kernels and tried a few "solutions" found in various places on the net. Alas to no avail. glxgears returns a frame rate of approx. 60 FPS (at least opengl is somehow working, although not at all accelerated). In 2D, scrolling is pretty jerky compared to 2D performance in WinXP on the same laptop. 3D performance is almost not detectable. For example Duke3D, run through eduke32, yields a graphics performance which is worse than running Duke3D on my ancient 386, 8MB, S3, DOS 6.x PC from the early 1990's. The game usually crashes when the graphics load increases. Same experience with some more recent titles under Wine, e.g. S.T.A.L.K.E.R. SOC. I can happily run that game and similarly demanding titles on the same laptop under WinXP. Frame rate is somewhere in the range of a speedy PowerPoint presentation. Surprisingly, a DOS game (Schleichfahrt, aka. Archimedean Dynasty, from Bluebyte) run in DOSBox with DBGL front-end runs reasonably well.
I'm presently on the open source "Radeon" driver. However, in my searching around I did try to install the fglrx driver (didn't work) and purged it according to the Radeon driver recommendation on this forum. Below some info of my set up:
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
....
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300)
OpenGL version string: 2.1 Mesa 8.0.4
OpenGL shading language version string: 1.20
....
I also found the following errors in Xorg.0.log:
....
[ 16.116] (II) LoadModule: "fglrx"
[ 16.119] (WW) Warning, couldn't open module fglrx
[ 16.119] (II) UnloadModule: "fglrx"
[ 16.119] (II) Unloading fglrx
[ 16.119] (EE) Failed to load module "fglrx" (module does not exist, 0)
....
[ 16.121] (II) LoadModule: "fglrx"
[ 16.124] (WW) Warning, couldn't open module fglrx
[ 16.125] (II) UnloadModule: "fglrx"
[ 16.125] (II) Unloading fglrx
[ 16.125] (EE) Failed to load module "fglrx" (module does not exist, 0)
....
[ 16.260] [drm] failed to load kernel module "radeon"
[ 16.260] (EE) RADEON(0): [dri] RADEONDRIGetVersion failed to open the DRM
[dri] Disabling DRI.
....
Anything serious or just the "normal" behaviour of 12.04 on ATI graphics hardware?
Is there a way to tweak 3D performance of this set-up? I would be much obliged for any help to increase the 3D performance of the open source driver set up, which supposedly fully supports my x1600 card. If you need more details, please point me to the right directions since my Linux literacy is still in its infancy.
As it stands, 12.04 doesn't give me any advantages on this laptop and if I can only use 2D graphics I might have to move Linux to one of my even older hardware with some basic Nvidia graphics.
Thanks
[Solved] = see last post in thread