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Oolite

Archived thread 637782 from Game Specific Discussions. Markdown source: Game_Specific_Discussions/thread_637782_Oolite.md

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#1

Discuss here. All discussions fall under the general rules of the UGA Code. No swearing, profanity, nudity or other such subversive images or communications. No Personal Attacks. Spamming of any kind will not be tolerated.

#2

I like the game. Multiplayer would be cool...

I am mildly irritated that I can't find where I'm supposed to put expansion modules. None of the directories listed on the oolite wiki exist, and creating them doesn't seem to work.

#3

Oolite ,is running very nicely on my system, So I decided to download a few of the OXP files. Checked on the wiki site http://wiki.alioth.net/index.php/OXP and it says to put the files in the "AddOns" folder. I have searched my system and none of the AddOns that I have found seem like obvious candidates for places to put OXP files into. Does anyone know where I need to create this folder at?

#4

:-\" "Listen... to the sound.... of silence...." :-\"

#5

Ok I found some information here, http://aegidian.org/bb/viewtopic.php?t=3683&highlight=ubuntu And here : http://aegidian.org/bb/viewtopic.php?p=45016#45016

I posted my question on the Oolite board also and you can see it in the fore mentioned link, Still have not figured out exactly what to do yet.

#6

ok, figured it out. It is actually ~/.Oolite/AddOns

But, and here's what was messing everything up, all the modules I have downloaded have an extra folder inside them. If you extract them straight into the AddOns directory, they won't work. You need to put just the folder that ends in .oxp in there.

#7

Ok trying that now, had made that folder elsewhere in system. It didn't seem to work tho. Edit, Just saw my first large asteroid. This definitely:) works for me !

#8

No matter how low I turn the settings down on this it runs slowly for me. The only way I can get a playable speed is by turning all the settings down as low as they go and playing in a screen about a quarter of my total screen size. I have a dual core HP laptop (1.83Ghz) with 2gig of ram. Are dual processors not supported in this? Even so, I'd have thought the hardware would have coped with it with no problems.

All the other stuff I've tried has been fine (compiz etc) so I'm a bit nonplussed.

#9

I'm having the same trouble. I'm wondering if it's graphics card related - I'm using intel onboard on my dell laptop.

#10

It's all OpenGL folks, So if you have difficulties displaying your OpenGL screensavers, then you will have issues with the rendering of the game.

Once you can find the drivers for your graphic chipset to display the Screensavers correctly, you shouldn't have any more problems.

I'm running a compaq Evo ultra-slim desktop with onboard Intel Extreme Graphics. The game runs well - as long as I'm not dogfighting while directly facing a planet with multiple background tasks runnings...

Ps. Whenever you do a fresh install, the OEM disk finds better drivers than the live-cd.

#11

greyphi said: It's all OpenGL folks, So if you have difficulties displaying your OpenGL screensavers, then you will have issues with the rendering of the game.

Once you can find the drivers for your graphic chipset to display the Screensavers correctly, you shouldn't have any more problems.

I'm running a compaq Evo ultra-slim desktop with onboard Intel Extreme Graphics. The game runs well - as long as I'm not dogfighting while directly facing a planet with multiple background tasks runnings...

Ps. Whenever you do a fresh install, the OEM disk finds better drivers than the live-cd.

So are you using the "intel" driver or something different?

The screen savers work fine for me, but oolite is unusable.

#12

Same here.

#13

statto1977 and veloce,

plz, read the following post (*Posted: Tue Apr 08, 2008 1:27 pm*): [[COLOR="RoyalBlue"]_http://aegidian.org/bb/viewtopic.php?p=49655#49655_[/COLOR]](http://aegidian.org/bb/viewtopic.php?p=49655#49655)

Perform the test with the "Freaky Thargoids" OXP, and post your feedback here or in the following related Ubuntu Forums topic: [[COLOR="RoyalBlue"]_http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite_[/COLOR]](http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite)

#14

Old_Holborn said: statto1977 and veloce,

plz, read the following post (*Posted: Tue Apr 08, 2008 1:27 pm*): [[COLOR="RoyalBlue"]_http://aegidian.org/bb/viewtopic.php?p=49655#49655_[/COLOR]](http://aegidian.org/bb/viewtopic.php?p=49655#49655)

Perform the test with the "Freaky Thargoids" OXP, and post your feedback here or in the following related Ubuntu Forums topic: [[COLOR="RoyalBlue"]_http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite_[/COLOR]](http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite)

Which addons folder should I unzip it to? I only see:

/var/lib/vim/addons

and

/usr/share/vim/addons

#15

The fact is that in Oolite-Linux the "AddOns" directory is not created by default. You have to create it manually. It also depends on the way you managed to have Oolite installed. By the way, which version of Oolite do you have installed? Anyhow, open a terminal window and create the "AddOns" directory as indicated in the code that follows (*the first line is just an empty "cd" command that puts you to homedir*):``` cd mkdir .Oolite mkdir .Oolite/AddOns

You should copy the "Freaky Thargoid" oxp directory in the newly created "AddOns" directory. My OXP structure for example is the following:```
me@mypc:~/.Oolite/AddOns$ ls -l
total 64
drwxrwxrwx 7 me me 4096 2008-04-02 23:36 Anarchies1.0.oxp
drwxrwxrwx 8 me me 4096 2008-04-02 23:36 AsteroidStorm.oxp
drwxr-xr-x 6 me me 4096 2006-12-26 16:29 behemoth.oxp
drwxrwxrwx 5 me me 4096 2008-04-02 23:35 cobra35.oxp
drwxrwxrwx 5 me me 4096 2008-04-02 23:34 custsounds.oxp
drwxr-xr-x 5 me me 4096 2007-03-22 19:49 **[COLOR="Red"]Freaky Thargoids 3.oxp[/COLOR]**
drwxr-xr-x 6 me me 4096 2008-02-17 21:09 **[COLOR="Red"]griff_shady_station.oxp[/COLOR]**
drwxr-xr-x 4 me me 4096 2008-04-04 13:11 System_Tinux.oxp
drwxrwxrwx 3 me me 4096 2008-04-02 23:38 YOUR_AD_HERE.oxp
drwxrwxrwx 6 me me 4096 2008-04-02 23:38 YOUR_AD_HERE_set_A.oxp
drwxrwxrwx 6 me me 4096 2008-04-02 23:38 YOUR_AD_HERE_set_B.oxp
drwxrwxrwx 6 me me 4096 2008-04-02 23:38 YOUR_AD_HERE_set_C.oxp
drwxrwxrwx 6 me me 4096 2008-04-02 23:38 YOUR_AD_HERE_set_D.oxp
drwxrwxrwx 6 me me 4096 2008-04-02 23:38 YOUR_AD_HERE_set_E.oxp
me@mypc:~/.Oolite/AddOns$ 

I have highlighted two OXPs that demonstrate shaders well (*when they are operational, of course*).

#16

Old_Holborn said: statto1977 and veloce,

plz, read the following post (*Posted: Tue Apr 08, 2008 1:27 pm*): [[COLOR="RoyalBlue"]_http://aegidian.org/bb/viewtopic.php?p=49655#49655_[/COLOR]](http://aegidian.org/bb/viewtopic.php?p=49655#49655)

Perform the test with the "Freaky Thargoids" OXP, and post your feedback here or in the following related Ubuntu Forums topic: [[COLOR="RoyalBlue"]_http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite_[/COLOR]](http://ubuntuforums.org/showthread.php?t=746323&highlight=oolite)

Firstly, I'm using version 1.65 as that's what's in the repository and downloadable from the site. Not sure how you get 1.7+?

I got the addon installed okay but no animations on the freaky thargoids ship.

#17

The OpenGL shader functionality (and many more "goodies") appeared in later releases. The Ubuntu repositories have the last _stable_ release (i.e. v1.65) as this has been distributed by the Oolite community. I am currently testing a fix on Oolite OpenGL shader effects, and I thought that this could also address your issue, but that's not the case.

You may still use OXP addons (not all OXPs use OpenGL shader effects). My instructions on how to create the AddOns folder do not concern system-wide Oolite installations (i.e. as the one you have). Read the instructions [[COLOR="RoyalBlue"]_here_[/COLOR]]("http://wiki.alioth.net/index.php/OXP#Linux"), on where your AddOns folder should be located. You may just remove the "*.Oolite*" folder (and its contents), you have created in your home directory. The Oolite addons archive is currently located in [[COLOR="RoyalBlue"]_this wiki_[/COLOR]]("http://wiki.alioth.net/index.php/OXP").

You could always try Oolite development release v1.70 by installing this [[COLOR="RoyalBlue"]package[/COLOR]]("ftp://ftp.alioth.net/oolite/oolite-1.70.x86.package"). Take care to uninstall the previous version of Oolite, first. You can reinstall it anytime you want, if v1.70 does not interest you. The development releases, although they are heavily tested and debugged, could have some glitches, since they still are under development. Check if this version helps with your case, however, it seems that you have a driver installation problem. I did not have any performance issues with Oolite v1.65 on an Intel(R) 3000 chipset.

I will start a new thread for those who want to be "*on the bleeding edge*" and build the most recent Oolite version on Ubuntu.

EDIT: Two new threads started on [[COLOR="RoyalBlue"]_how to get Oolite v1.71.2(development release)_[/COLOR]]("http://ubuntuforums.org/showthread.php?t=792813") and [[COLOR="RoyalBlue"]_how to build Oolite from source_[/COLOR]]("http://ubuntuforums.org/showthread.php?t=792781").

#18

statto1977 and veloce,

please execute

lspci -vn | grep VGA | awk '{ print $3 }'

and post the results. We may be close to something.

#19

I've just installed this, and love it!

Can anybody recommend any good OXP's to expand the game, but still run on a lighter system?

#20

Is it just me, or did anyone have problems with the keybinding in Oolite 1.65 from the Ubuntu repositories? I seems to have issues with the yaw keys (, and .). I didn't want to make any changes until I was certain it was just on my machine.

#21

kcallis said: Is it just me, or did anyone have problems with the keybinding in Oolite 1.65 from the Ubuntu repositories? I seems to have issues with the yaw keys (, and .). I didn't want to make any changes until I was certain it was just on my machine.

Not just you, the yaw keys don't work for me either.

#22

There are yaw keys?

I guess that means they're not working on mine either...

#23

I just installed Oolite right off the repository and it does not work. There does not seem to be any error (??) so I'm not sure why it won't run. My hardware should be way sufficient to run this program as I can play all the most recent games (Windows 7 in dual boot) very fluid.

Hers't the output of the command :

~$ oolite

2010-08-21 01:17:49.954 oolite[3331] initialising SDL 2010-08-21 01:17:50.385 oolite[3331] init: numSticks=0 2010-08-21 01:17:50.386 oolite[3331] CREATING MODE LIST 2010-08-21 01:17:50.386 oolite[3331] Added res 1280 x 720 2010-08-21 01:17:50.386 oolite[3331] Added res 1024 x 768 2010-08-21 01:17:50.386 oolite[3331] Added res 800 x 600 2010-08-21 01:17:50.386 oolite[3331] Added res 720 x 480 2010-08-21 01:17:51.632 oolite[3331] drawRect calling initialiseGLWithSize 2010-08-21 01:17:51.632 oolite[3331] Creating a new surface of 800 x 600 2010-08-21 01:17:51.634 oolite[3331] no universe, clearning surface 2010-08-21 01:17:51.635 oolite[3331] ---> searching paths: ("/usr/lib/GNUstep/System/Applications/oolite.app/Contents/Resources", "/usr/lib/GNUstep/System/Applications/AddOns", "/home/yanick/Library/Application Support/Oolite/AddOns", "/home/yanick/.Oolite/AddOns") 2010-08-21 01:17:51.635 oolite[3331] DEBUG no cache exists - yet 2010-08-21 01:17:51.697 oolite[3331] Vertex Array Range optimisation - not supported 2010-08-21 01:17:51.697 oolite[3331] DEBUG creating octree cache...... 2010-08-21 01:17:51.798 oolite[3331] *** Player 100 does not respond to 2010-08-21 01:17:51.798 oolite[3331] * Player 100 does not respond to 2010-08-21 01:17:51.798 oolite[3331] * Player 100 does not respond to 2010-08-21 01:17:51.798 oolite[3331] DEBUG resetting track for <ShipEntity Player 100> ** Aborted

#24

My best guess would be that it has something to do with:

2010-08-21 01:17:51.697 oolite[3331] Vertex Array Range optimisation - not supported

#25

yanick.rochon said: I just installed Oolite right off the repository and it does not work. There does not seem to be any error (??) so I'm not sure why it won't run.

It's raising some kind of exception and crashing, unfortunately it doesn't bother to tell you what kind of exception is, which might help to figure out how to work around it.

#26

Ah, looks like it won't work with the version of Gnustep that comes with 10.04:

http://aegidian.org/bb/viewtopic.php?t=7872&postdays=0&postorder=asc&start=15

#27

Perkins said: My best guess would be that it has something to do with:

2010-08-21 01:17:51.697 oolite[3331] Vertex Array Range optimisation - not supported

Ok.... and what would cause such an error? OpenGL screensavers run just fine, I can play any other accelerated graphic games/apps, etc. I may not have *the* most recent graphics card, but it's still an ATI Mobility Radeon HD 3670.

I did not play in the configuration files; just installed via synaptic and run.

By the way...

2010-09-18 20:00:08.949 oolite[8068] no universe, clearning surface

... "clearning" ? And what is that :

2010-09-18 20:00:09.115 oolite[8068] ***** Player 100 does not respond to 

... does not respond to what?

#28

Well, if you're dual-booting anyway, then try the Windows version: http://www.oolite.org/download.shtml

If it works, then you've probably got a library issue. If it doesn't, then it doesn't like your hardware. :)

#29

Me too. Installed from repositary. No joy. Running from commandline gives


ian@einstein:~$ oolite
2011-04-01 19:14:54.108 oolite[9210] initialising SDL
2011-04-01 19:14:54.199 oolite[9210] init: numSticks=0
2011-04-01 19:14:54.199 oolite[9210] CREATING MODE LIST
2011-04-01 19:14:54.199 oolite[9210] Added res 1680 x 1050
2011-04-01 19:14:54.199 oolite[9210] Added res 1440 x 900
2011-04-01 19:14:54.199 oolite[9210] Added res 1400 x 1050
2011-04-01 19:14:54.199 oolite[9210] Added res 1280 x 1024
2011-04-01 19:14:54.199 oolite[9210] Added res 1152 x 864
2011-04-01 19:14:54.199 oolite[9210] Added res 1024 x 768
2011-04-01 19:14:54.199 oolite[9210] Added res 800 x 600
2011-04-01 19:14:54.199 oolite[9210] Added res 720 x 480
2011-04-01 19:14:54.456 oolite[9210] drawRect calling initialiseGLWithSize
2011-04-01 19:14:54.456 oolite[9210] Creating a new surface of 800 x 600
2011-04-01 19:14:54.468 oolite[9210] no universe, clearning surface
2011-04-01 19:14:54.469 oolite[9210] ---> searching paths:
("/usr/lib/GNUstep/System/Applications/oolite.app/Contents/Resources", "/usr/lib/GNUstep/System/Applications/AddOns", "/home/ian/Library/Application Support/Oolite/AddOns", "/home/ian/.Oolite/AddOns")
2011-04-01 19:14:54.470 oolite[9210] DEBUG ** no cache exists - yet **
2011-04-01 19:14:54.559 oolite[9210] Vertex Array Range optimisation - not supported
2011-04-01 19:14:54.559 oolite[9210] DEBUG creating octree cache......
2011-04-01 19:14:54.711 oolite[9210] ***** Player 100 does not respond to 
2011-04-01 19:14:54.711 oolite[9210] ***** Player 100 does not respond to 
2011-04-01 19:14:54.711 oolite[9210] ***** Player 100 does not respond to 
2011-04-01 19:14:54.711 oolite[9210] DEBUG ** resetting track for <ShipEntity Player 100> **
Aborted

I have an ATI Radeon HD 4650 - proprietary driver.

#30

I used to play Elite on the BBC Micro, and had it running for a while on my Ubuntu computer.

At some point, I lost it, probably in the upgrade from 10.04 to 11.04, and now that I've installed it again, I get an audio problem.

$ oolite
2012-02-26 19:50:43.510 oolite[12659] initialising SDL
2012-02-26 19:50:43.642 oolite[12659] Mix_OpenAudio: No available audio device
Segmentation fault

Any ideas how to fix this?

K.

#31

I no longer have a copy installed, but, if I recall correctly, there were command-line options to adjust sound settings. You might try playing with those and see if you get any different results. (If it wasn't available through the command line, I know there was a config file.)

#32

Perkins said: I no longer have a copy installed, but, if I recall correctly, there were command-line options to adjust sound settings. You might try playing with those and see if you get any different results. (If it wasn't available through the command line, I know there was a config file.)

Thanks for the idea. I had a quick look at the man page, but didn't see any options for sound like that. Looks like I need to google around a bit more.

#33

Well, I looked around a lot, and could not find anything about changing sound output options.

Since oolite uses SDL, I tried VDrift (another SDL game) and that gave me no sound, too.


ERROR: Error opening audio device, disabling sound.
ERROR: Sound initialization failed

I'm beginning to think that this is a problem between SDL and Ubuntu Studio.

#34

Keith_Beef said: Well, I looked around a lot, and could not find anything about changing sound output options.

Since oolite uses SDL, I tried VDrift (another SDL game) and that gave me no sound, too.


ERROR: Error opening audio device, disabling sound.
ERROR: Sound initialization failed

You are most likely correct. Check your library versions. It wouldn't be the first time some version of Ubuntu shipped with a broken, beta version of something and was never updated.

#35

Keith_Beef said: Well, I looked around a lot, and could not find anything about changing sound output options.

Since oolite uses SDL, I tried VDrift (another SDL game) and that gave me no sound, too.


ERROR: Error opening audio device, disabling sound.
ERROR: Sound initialization failed

I'm beginning to think that this is a problem between SDL and Ubuntu Studio.

Success!

I searched a bit further and found this thread where I picked up a few clues.

I installed libsdl1.2debian-all though I had to remove ubuntu-desktop to do it. After that, vDrift and Oolite both start up with sound, no problem.

I wonder what removing ubuntu-desktop did...

So I decided to install ubuntustudio-desktop, and I&#314;l keep a wary eye out for changes.

#36

ubuntu-desktop is what they call a "meta package" It doesn't actually include anything itself, it merely contains the list of what packages to install for the standard system. You had to remove it to swap out your libraries because what you have installed no longer matches the list in the package. This doesn't generally cause any problems, but if you decide to upgrade the distro, reinstall the ubuntu-desktop package first since the upgrade process uses that to decide what to replace.